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LEVEL DESIGNER

SCOTT MACKENZIE

I'm a 3D game developer who loves all things Level Design.

SHOWREEL

MY PORTFOLIO

01

FIRST-PERSON SHOOTER

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SOLO DEVELOPER

This was the FPS game I made for my Honours Dissertation during my fourth and final year at UWS. The purpose of the research was to delve into the effect of environmental storytelling on the player’s Immersion and ability to navigate the environment.

 

DEVELOPMENT TIME:  2.5 MONTHS

02

RETRO GAME COLLECTION

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GROUP PROJECT

This game was made in a team of six developers for the Serious Games module at UWS. The main idea our team had was to create a game that teaches players about the details and history behind several retro games consoles from the 70s, 80s and 90s.

 

I was responsible for creating a small 3D platformer game that represented the PlayStation 1 console and informed players about it.

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DEVELOPMENT TIME:  1 MONTH

03

HACK 'N' SLASH ADVENTURE

SOLO DEVELOPER

This is a project I made for my Game Engine 2 module at UWS. The goal of the project was to make a simple but fun Hack 'n' Slash game with some exploration elements while exploring the tools Unity had to make the environment such as their terrain tools. 

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DEVELOPMENT TIME:  2 WEEKS

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